Game Tests

C++ & OpenGL Phong shading with multiple lights and Skybox




Procedural Terrain Generation




Infinitely Large World

Made in C# and MonoGame




Top-down Shooter

Made in c++ and SFML in a couple of days.
Notable Features: procedural island generation & minimap



Shapes

Very old game I made in C++ and Allegro in 9th grade.




RPG test



1 Hour Game Jam

Made in 1 hour for a self-proclaimed challenge. Procedurally generated levels.




Game dev progress of a game






Tenkre

Made in a few hours for a friend. Procedurally generated levels.




author
Filip Buzov
Programmer and game developer since I was a kid. I also have professional experience in Level and Game design and I'm always learning something new, lately I was mostly focusing on electronics and low level programming along with creating art and music in free time.