Home Page My most notable game develeopment related stuff is on this page

 

Liveops game done with Custom C++ engine and C++ scripting.


Feature owner on all updates I worked on which includes additional responsibilities like coordinating work across developers, aligning with other disciplines, and handling the most technically demanding tasks,




 
Worked on the project from start to release and first major update
  • Various Base game systems
  • Graphics programming
    • implemented custom SSAO solution which also works on low end devices
  • Minigames like RC cars, paper planes, Dentist
  • Anything else which needed to be done 

3D graphics on CPU 

  • 3D movement 
  • depth buffer
  • texture mapping
  • basic lighting 

 

Worked on:

  • Networking (client - server)
  • web api
  • database
  • auto scaling
  • match making
  • cloud platform
  • autobuild
  • tools

 

 

 

STEAM LINK

 Intel 8086 Emulator and disassembler


 Custom Engine made using C++, OpenGL and SDL.

 

 Engine Features:

  • post processing
  • fog
  • water
  • reflections
  • procedural generation
  • dynamic chunk loading/unloading
  • lighting
  • shadows
  • asset management
  • skybox
  • .obj model loading
  • Dear ImGui integration
  • logging
  • particles
  • shell texturing
  • sounds & music
  • UI
  • Input
  • window events handling
  • engine as a static lib
  • hot reloading shaders
  • shader preprocessing (#include)

 

Procedural terrain game made with my engine:

Download Link

 

 

Another game made using an older version of the Engine:

Made in C with SDL & OpenGL. Used SteamAPI for steam integration, had to create C bindings for C++ steam api.

 

Link to steam store.

 

 

 


Mandelbulb 3D real time fractal ray marching rendering - SDF renderer made with C & OpenGL

 

Download Link

 

Worked on it for half a year, mostly gameplay and VR programming.

frexr.com


Made for a contractor in Unity.

I did all the programming including the networking.

link to itchio page: embrionik.itch.io/meta





 

5+ projects under the NDA

Made for Hack PC (Coursera course: from Nand to Tetris).

  • Built a custom CPU with only Nand gates.
  • Made assembly language and assmebler for Hack cpu.
  • Made VM translator for translating VM language to assembly.
  • Made Compiler for jack language which compiles to the VM code.
  • Made a simple OS for Hack PC 
  • Built Sokoban game for Hack PC. 
author
Filip Buzov
Programmer and game developer since I was a kid. I also have professional experience in Level and Game design and I'm always learning something new, lately I was mostly focusing on electronics and low level programming along with creating art and music in free time.