Worked on:
- Networking (client - server)
- web api
- database
- auto scaling
- match making
- cloud platform
- autobuild
- tools
Custom Engine made using C++, OpenGL and SDL.
Engine Features:
Procedural terrain game made with my engine:
Made for a contractor in Unity.
I did all the programming including the networking.
link to itchio page: embrionik.itch.io/meta
Made for Hack PC (Coursera course: from Nand to Tetris).